PV Feather
PV Feather provides per-vertex feather control for After Effects!
PV Feather expands After Effects with per-vertex feathering control! Users have been requesting better feathering control within After Effects for quite some time. PV Feather (the "PV" stands for "per vertex") performs feathering by using an inner mask for filling, and an outer mask for feather control. The distance between the inside and outside mask controls the amount of feather. PV Feather uses AE's built-in mask splines, so there there is no new spline interface to learn!
- "PV Feather is a major breakthrough and allows us to do complex per-vertex feathering directly inside After Effects instead of having to jump into other compositors or dedicated rotoscoping applications. PV Feather is now an indispensable tool in our toolbox." Matt Silverman, Phoenix Editorial | Designs.
- "Wow, we've needed something like this for a long time. PV Feather has made my life much easier." Rick Gerard, Gerard Productions
- "Though After Effects has a powerful and usable masking toolset, PV Feather instantly simplifies my work flow. It's another 'Must Have' from RE:Vision Effects." Curtis Sponsler, AniMill.
- 8 and 16 bits per channel processing and floating point image support.
- Variable feathering controlled by inner and outer masks
- Ability to move in tandem the corresponding control points of the inner and outer masks
- AE's own mask primitives are used, so there is no new spline or keyframing interface to learn
- Automatic offsetting of masks
- Ability to offset only selected mask points
- Uses AE's motion blur shutter and angle settings
- Option to use ReelSmart Motion Blur on matte produced (instead of AE's multiple time sampling method)
Misc Product Info
Compatibility
- Adobe After Effects 6.5 and up ( including native Intel Mac support for AE CS3 and up.)
Operating System Requirements
- Mac OS X 10.2.8 and up (including native Intel support for AE CS3)
- Windows 2000 or XP and up



