V-Ray for 3ds Max
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V-Ray for 3ds Max - The Most Used Rendering Engine in Arch Viz

V-Ray is the rendering engine of choice for architectural visualization artists. Based on the 2009 CGarchitect Architectural Visualization Industry survey, V-Ray is used by over 70% of the industry. If you're not using V-Ray, you should be!
V-Ray is the solution of choice for many 3D production houses due to its capability to deliver high quality photorealistic images in the shortest time.
Top companies like Spine3D, Neoscape, Pure, and Smoothe all use V-Ray to produce some the world's more recognized and high quality architectural visualizations and films.
Features |
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Core architecture |
Geometry |
| - Multi-platform object-oriented API - Fully multithreaded core - Unified sampling system based on Schlick sampling - Distributed rendering - Efficient shading system specifically optimized for ray-tracing - Modular architecture - many components of the system can be replaced with custom ones |
- Efficient geometry handling - True instance rendering - On-demand dynamic geometry creation - On-demand geometry loading from disk files - Displacement mapping - Catmull-Clark and Loop subdivision surfaces - Extensible with custom geometric primitives through the V-Ray SDK |
Image sampling |
Illumination |
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- Three different image sampling methods - Full-scene antialiasing |
- Physically accurate full global illumination solutions - Different GI algorithms: path tracing, irradiance cache, photon maps, light cache - Reusable GI solutions for accelerated rendering of walk-through animations and animations with dynamic objects - Physically accurate area lights - Efficient illumination from HDR environments - Procedural sun & sky models - Extensible with custom lights through the V-Ray SDK - IES photometric lights |
Shaders |
Camera effects |
| - Physically plausible materials - Blurry reflections/refractions - Accurate hilights - Sub-surface scattering - Support for efficient material layering - Extensible with custom shaders through the V-Ray SDK |
- Depth-of-field with bokeh effects - Accurate motion blur - Physical camera model - Extensible with custom cameras through the V-Ray SDK |
Extras |
Frame buffer |
| - Toon effect - Fur generator/raytracer - Extended matte/shadow capabilities - Support for Render-to-Texture mode of 3ds Max - VRaySphereFade to isolate only specific portions of the scene for compositing |
- V-Ray specific frame buffer with integrated color corrections and display of multiple rendering elements - Direct rendering to disk for extremely large images, either as OpenEXR files or as .vrimg files |
Misc Product Info
- A computer with 3ds Max (Design) 6/7/8/9/2008/2009/2010/2011 or Autodesk VIZ 2005/2006/2007/2008, 32- or 64-bit versions.
- Windows XP or Windows Vista, 32- or 64-bit versions (64-bit is recommended)
- Intel Pentium IV or compatible processor with SSE2 support (dual Pentium IV or AMD Opteron or later recommended)
- 128 MB RAM and 350 MB swap minimum - recommended 4 GB or more RAM, 4 GB or more swap file.
Delivery Information
V-Ray EULA (CHAOS_SOFTWARE_V-RAY_LICENSE_AGREEMENT.pdf, 0.04 MB) [Download]


