V-Ray for Maya
V-Ray 1.5 for Maya is No Longer Available. PLEASE CLICK HERE FOR V-RAY 2.0 FOR MAYA
V-Ray for Maya - State of the Art Rendering

Chaos Group provides state of the art rendering solutions for the Visual FX, Film, Media and Entertainment, Architecture, Automotive design, Product design, Television, and other industries. The V-Ray rendering engine was acknowledged for its ability to deliver high quality photorealistic images in the shortest time possible. This state of the art raytracing technology is capable of reducing costs in every production pipeline due to the doubled rendering power and saving in terms of human, time and CPU resources.
Now, V-Ray for Maya enables the rendering of even larger scenes with greater complexity and artists can rely on a faster rendering process. The comprehensive list of features provided by V-Ray for Maya includes true 3D Motion Blur, Sun & Sky procedural lighting system, Physical camera for matching live footage, Environment Fog, a set of Sub-Surface Scattering shaders and many others. With official release of V-Ray for Maya in August 2009 V-Ray rendering solutions confirmed their image of indispensable tool that is always there help artists transform even the most ambitious creative visions into reality for both less time and lower cost without sacrificing quality.
| Core Architecture Multi-platform object-oriented API Fully multithreaded core Unified sampling system based on Schlick sampling Distributed rendering Efficient shading system specifically optimized for raytracing Modular architecture - many components of the system can be replaced with custom ones |
| Geometry Efficient geometry handling True instance rendering On-demand dynamic geometry creation (.vrmesh files, converter for .OBJ, .PLY, .GEO files included) On-demand geometry loading from disk files Displacement mapping Catmull-Clark and Loop subdivision surfaces Extensible with custom geometric primitives through the V-Ray SDK Particle rendering & particle istancer |
| Image Sampling Three different image sampling methods Full-scene anti-aliasing Progressive path tracing Support for additional render elements (diffuse, reflection, GI, etc) Advanced color (tone) mapping controls Extensible with custom image samplers through the V-Ray SDK |
| Illumination Physically accurate full global illumination solutions Different GI algorithms: path tracing, irradiance cache, photon maps, light cache Reusable GI solutions for accelerated rendering of walk-through animations and animations with dynamic objects Physically accurate area lights Efficient illumination from HDR environments Procedural sun & sky models Extensible with custom lights through the V-Ray SDK |
Shaders Physically plausible materials Blurry reflections/refractions Accurate hilights Set of fast Sub-surface scattering shaders Support for efficient material layering Extensible with custom shaders through the V-Ray SDK |
| Camera Effects Depth-of-field with bokeh effects Accurate motion blur Physical camera model Extensible with custom cameras through the V-Ray SDK |
| Extras Extended matte/shadow capabilities Texture baking of any render element (GI, lighting, etc) |
| Frame buffer V-Ray specific frame buffer with integrated color corrections and display of multiple rendering elements Direct rendering to disk for extremely large images, either as OpenEXR files or as .vrimg files |
| Integration with Maya All features accessible from within Maya (no external applications required) Standalone version included (10 licenses) Support for many of the standard Maya shaders, lights, materials, procedural and utility textures |
Misc Product Info
Integration with Maya
All features accessible from within Maya (no external applications required) Standalone version included (10 licenses)
Support for many of the standard Maya shaders, lights, materials, procedural and utility textures
Supported Autodesk Maya platforms
Autodesk Maya 2008, Autodesk Maya Complete 2009, Autodesk Maya Unlimited 2009, Autodesk Maya 2010 (32-bit and 64-bit)
A computer with Autodesk Maya 2008, Autodesk Maya Complete 2009, Autodesk Maya Unlimited 2009, Autodesk Maya 2010 software;
Supported OS: Microsoft® Windows Vista® Business (SP1 or higher), Microsoft® Windows® XP Professional (SP2 or higher), 32-bit or 64-bit versions (64-bit is recommended); Red Hat® Enterprise Linux® 5.3 WS (64-bit) ; Fedora™ 8 operating system (32-bit and 64-bit) ; Apple® Mac OS® X 10.5.7 or higher operating system (32-bit and 64-bit);
Intel Penium III or compatible processor at 400 MHz minimum (dual Pentium IV or AMD Opteron or later recommended);
Minimum 128 MB RAM and 350 MB swap. For best performance are recommended 4 GB or more RAM, 4 GB or more swap file.
Intel Penium III or compatible processor at 400 MHz minimum (dual Pentium IV or AMD Opteron or later recommended);
Minimum 128 MB RAM and 350 MB swap. For best performance are recommended 4 GB or more RAM, 4 GB or more swap file.


