V-Ray RT for 3ds Max
V-Ray RT is no longer available for sale as a seperate product. It is now bundled with V-Ray 2.0 Please Click Here for Information
V-Ray RT for 3ds Max - Exceptional Interactive Experience

Created with the busy and rigorous 3D artist in mind, this topnotch raytracing technology allows immediate interaction between the user and the virtual environment. V-Ray RT follows the user’s actions while working on the scene and automatically and progressively generates a photorealistic preview of the scene. It is designed to improve and fasten the artist’s work on the Texturing and Lightening stage.
V-Ray is the solution of choice for many 3D production houses due to its capability to deliver high quality photorealistic images in the shortest time.
Top companies like Spine3D, Neoscape, Pure, and Smoothe all use V-Ray to produce some the world's more recognized and high quality architectural visualizations and films.
| Licensing In order to take advantage of the rendering capabilities of V-Ray RT, the user must have a working installation of V-Ray 1.50.SP4 or later. Educational versions of V-Ray are currently not supported. The existing V-Ray dongle can be reprogrammed to contain the extra V-Ray RT licenses, or a separate dongle for V-Ray RT can be obtained. |
| General The V-Ray RT interactive rendering system has many advanced features; here only some of them are listed. Note that all features are subject to change without special notice. |
| Currently it is CPU-based. Does NOT require special graphics cards Currently the V-Ray RT technology is based on CPUs - it does NOT require any special or expensive graphics cards. All V-Ray RT needs is CPUs. As usual - we will use ALL of your CPUs and cores at no extra license cost. However, the V-Ray RT architecture is very robust and if needed - it can seemlessly be implemented to allow new hardware acceleration technologies in the future. |
| Distributed rendering V-Ray RT supports distributed rendering across multiple machines in the local network. |
| Integration with 3ds Max V-Ray RT is an ActiveShade renderer in 3ds Max, separate from the production V-Ray renderer. V-Ray RT does not introduce new plugins other than the interactive renderer itself. Instead, the existing 3ds Max and V-Ray materials, textures, lights, cameras etc. are used. V-Ray RT consists of two major components:
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| Interactivity A major feature of V-Ray RT is its ability to track changes to the scene performed by the user and automatically update the ActiveShade preview. The following scene changes are supported:
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| Geometry A major feature of V-Ray RT is its ability to track changes to the scene performed by the user and automatically update the ActiveShade preview. The following scene changes are supported: The following geometric objects are supported by V-Ray RT:
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| Materials The following materials are supported by V-Ray RT
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| Textures The following textures are supported by V-Ray RT:
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| Illumination The following methods for illumination are supported by V-Ray RT:
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| Shading The following shading effects are supported by V-Ray RT:
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| Camera effects V-Ray RT supports the following camera types and camera effects:
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| Animation V-Ray RT supports and reacts to the following animation types:
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| Render settings from V-Ray Production V-Ray RT takes some of the render settings from the production V-Ray renderer, if present:
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Misc Product Info
Currently it is CPU-based. Does NOT require special graphics cards
Currently the V-Ray RT technology is based on CPUs - it does NOT require any special or expensive graphics cards. All V-Ray RT needs is CPUs. As usual - we will use ALL of your CPUs and cores at no extra license cost.
However, the V-Ray RT architecture is very robust and if needed - it can seemlessly be implemented to allow new hardware acceleration technologies in the future.
Licensing
In order to take advantage of the rendering capabilities of V-Ray RT, the user must have a working installation of V-Ray 1.50.SP4 or later. Educational versions of V-Ray are currently not supported. The existing V-Ray dongle can be reprogrammed to contain the extra V-Ray RT licenses, or a separate dongle for V-Ray RT can be obtained.
- A computer with 3ds Max (Design) 6/7/8/9/2008/2009/2010 or Autodesk VIZ 2005/2006/2007/2008, 32- or 64-bit versions.
- Windows XP or Windows Vista, 32- or 64-bit versions (64-bit is recommended)
- Intel Pentium IV or compatible processor with SSE2 support (dual Pentium IV or AMD Opteron or later recommended)
- 128 MB RAM and 350 MB swap minimum - recommended 4 GB or more RAM, 4 GB or more swap file.


