thinkingParticles 3.0
thinkingParticles 3.0 is the ultimate rule based particle system for 3ds Max, offering unparalleled power to the user.
thinkingParticles™ 3.0 is the ultimate rule based particle system for 3ds Max 2008-2011 and 3ds Max Design 2009-2011, offering unparalleled power to the user. thinkingParticles™ 3.0 is a completely new class of rule-based particle systems for 3ds Max and 3ds Max Design. When this type of particle system is compared to an event-based particle system, (which works on triggers and time dependent events) you'll find many unique advantages within TP3's rule-based logic, which is free from normal time-based constraints and instead applies simple behaviors. These behaviors govern all aspects of a particle’s motion, life, death, and collisions in a true non-linear fashion. We hope you find that by using thinkingParticles 3.0, you will be able to create all the incredible effects you would like but until now have been limited by existing technologies.
The real power of thinkingParticles™ 3.0 comes from its unlimited combination of conditions and operators to define the behavior of each single particle in a particle system. Like C++ opens up an unlimited world for a software developer, ThinkingParticles™ offers the same unlimited power to the 3ds Max and 3ds Max Design artist.
What's the real deal with thinkingParticles 3.0?
thinkingParticles 3.0 offers its particle system functionality through a kind of programming approach. However, unlike programming, you won't have to write a single line of code! A powerful visual "Wire Setup Interface" enables any 3ds Max artist to define the rules and conditions that control the particle behavior. Because it is a "program" that controls the particles and the behavior, you will find that there is no limit to what you can do! Nearly every particle effect can be created or controlled through a set of operators and conditions.


Feature List of ThinkingParticles
ThinkingParticles™ Release 3.0 is like no other product from cebas Computer GmbH. This plug-in offers an unlimited amount of features. This is because ThinkingParticles has the flexibility of a programming language and its usability is limited only by the creativity of the 3ds max artist. Remember, you do not need to learn programming or be able to write a single line of code to use ThinkingParticles in 3ds max. Everything is done through a visual wiring interface.
Below is a short list of the main features:
|
Misc Product Info
Delivery Information
thinkingParticles 3.0 Product Sheet (thinkingParticles_3.0.pdf, 2.01 MB) [Download]



