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thinkingParticles 3.0

Price (USD): $1,695.00

169500 points
3390 points

 thinkingParticles 3.0 is the ultimate rule based particle system for 3ds Max, offering unparalleled power to the user.

thinkingParticles™ 3.0 is the ultimate rule based particle system for 3ds Max 2008-2011 and 3ds Max Design 2009-2011, offering unparalleled power to the user. thinkingParticles™ 3.0 is a completely new class of rule-based particle systems for 3ds Max and 3ds Max Design. When this type of particle system is compared to an event-based particle system, (which works on triggers and time dependent events) you'll find many unique advantages within TP3's rule-based logic, which is free from normal time-based constraints and instead applies simple behaviors. These behaviors govern all aspects of a particle’s motion, life, death, and collisions in a true non-linear fashion. We hope you find that by using thinkingParticles 3.0, you will be able to create all the incredible effects you would like but until now have been limited by existing technologies. 


The real power of thinkingParticles™ 3.0 comes from its unlimited combination of conditions and operators to define the behavior of each single particle in a particle system. Like C++ opens up an unlimited world for a software developer, ThinkingParticles™ offers the same unlimited power to the 3ds Max and 3ds Max Design artist.

What's the real deal with thinkingParticles 3.0?

thinkingParticles 3.0 offers its particle system functionality through a kind of programming approach. However, unlike programming, you won't have to write a single line of code! A powerful visual "Wire Setup Interface" enables any 3ds Max artist to define the rules and conditions that control the particle behavior. Because it is a "program" that controls the particles and the behavior, you will find that there is no limit to what you can do! Nearly every particle effect can be created or controlled through a set of operators and conditions.


 

 


Feature List of ThinkingParticles

ThinkingParticles™ Release 3.0 is like no other product from cebas Computer GmbH. This plug-in offers an unlimited amount of features. This is because ThinkingParticles has the flexibility of a programming language and its usability is limited only by the creativity of the 3ds max artist. Remember, you do not need to learn programming or be able to write a single line of code to use ThinkingParticles in 3ds max. Everything is done through a visual wiring interface.

 Below is a short list of the main features: 

  • Several hours of Training Videos with shipping product
  • Fully rule-based particle system 
  • Updated user interface and workflow
  • Procedural referencing system for non-linear animation
  • Complete particle baking option into 3ds max objects 
  • Dynamics Simulation Recording for all particles
  • MatterWaves as rule-based operator included 
  • Any 3ds Max object may be turned into a particle 
  • Full hierarchical Condition and Operator workflow 
  • One or many particles can be accessed at any time 
  • Automatic and intelligent rule-based Object Fragmentation 
  • Advanced Object Tracking features to handle mesh animation 
  • Multi Purpose Complex Operators 
  • Advanced and highly optimized Particle Dynamic Engine 
  • Full support of Particle/Object interaction 
  • Complete object parameter access "through" particles 
  • Advanced "Blurp" Operator to handle complex particle orph effects 
  • Ultra fast Real-time Particle/Object Collision Detection 
  • Particles may be affected by 3ds max geometry 
  • Full support for Character Studio 2.2 Bipeds to do Crowd Control 
  • Instanced and morphable Skin or Physique Modifier support 
  • Special IK handling routines for real-time Crowd Control 
  • Advanced Wire Setup View for easier behavior setup 
  • Real particle Paint Support (particles carry color information) 
  • Extended PyroCluster support to access individual particles 
  • 100% integration into 3ds max workflow 
  • All particle Space Warps are supported 
  • Enhanced and real-time rule-based Dynamics Engine


This feature list represents only a fraction of the real features you can use to create effects with ThinkingParticles. The possibilities are endless.