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Chaos Group V-Ray Product Update News
May 19, 2010 |
Service pack 2 of V-Ray RT 1.5 for 3ds Max is available for download.
It is fully compatible with the new Autodesk 3ds Max 2011 as well as with the most recent release of V-Ray for 3ds Max, 1.5 SP5.
New features:
(*) Options to turn on/off rendering of proxy objects, X-Ref scenes and particles;
(*) Support for stereoscopic rendering with different preview types (anaglyph, interlaced, checker, dual-window);
(*) Adaptive sampling support with the ability to stop the RT once noise has cleared to some level;
Modified features:
(*) Support for the offset parameters of the physical camera;
(*) Support for mesh lights;
(*) Support for VRayAmbientLight;
(*) Support for bitmaps in the Gradient Ramp texture;
(*) MaxScript callback when a frame is complete;
Bug fixes:
(*) Different result when there is a missing map in the enviroment slot;
(*) Errors when there is a Bitmap texture without a file name specified;
(*) horizontal shift for physical camera not working properly;
(*) Differences with the production renderer when texture filtering is "None" and "Blur" is other than 1.0;
(*) Animation of materials and textures is not updated in the ActiveShade window;
(*) Animation of physical camera properties (focus distance, focal length) is not updated in the ActiveShade window;
May 6, 2010 |
We are happy to announce that as of 6th May, Thursday, the new service pack V-Ray 1.5 SP5 for 3ds Max will be available for download. The new builds are fully compatible with the new Autodesk 3ds Max 2011. Detailed list with new and modified features as well as bug fixes you may find below:
New features:
(*) Added VRaySamplerInfoTex texture and VRaySamplerInfo render element;
(*) Added VRayObjectSelect render element which allows to extract objects with specific IDs into a separate element;
Modified features:
(*) Added an option to the VRayPhysicalCamera to perform image distortion based on a texture map;
(*) Allow ther user to specify texture bounds for 3d displacement;
(*) Added displacement slot to VRayFastSSS2 material;
(*) Added "prepass id" parameter to VRayFastSSS2 material so that multiple materials can share the same illumination map;
(*) Added displacement slot to VRayLightMtl material;
(*) The color parameter of VRayIES lights is now animatable;
(*) The min/max z-depth values for the VRayZDepth render element are now animatable;
(*) Support for reflection occlusion in VRayDirt;
(*) Support for environment sampling in VRayDirt;
(*) Support for Particle Flow vertex color mapping and particle visibility;
(*) Support for the "Use transparent shadows" option with Arch&Design materials;
(*) The clipping planes for the VRayPhysicalCamera are now displayed in the viewport;
(*) Added an option "show cone" to the VRayPhysicalCamera to control the display of the camera in the viewports;
(*) Ability to save and load color correction curves for the VFB in Adobe(r) PhotoShop(r) .acv format;
(*) Support for pixel aspect ratio display in the V-Ray VFB;
(*) Support for anaglyph stereo preview in the V-Ray VFB;
(*) Support for LUT color correction in the V-Ray VFB from .cube files;
(*) Ability to display the value of the corrected colors in the V-Ray VFB pixel info dialog;
(*) The "Dynamic memory limit" parameter can be set to zero to remove any limit;
Bug fixes:
(*) Motion blur for Hair&Fur in "mr prim" mode does not match the "buffer" mode;
(*) Occasional random crashes in 3ds Max 2010 due to progress bar updates;
(*) Fixed invalid smoothed normals causing issues with displacement;
(*) Fixed AA artifacts with thin bright lines when using Adaptive DMC image sampler;
(*) Stuck buckets with perfectly transparent surfaces and GI;
(*) Incorrect vignetting for VRayPhysicalCamera when using horizontal/vertical offset;
(*) setVRaySilentMode() should disable the dialog for overwriting raw .vrimg files;
(*) Missing reflections in VRayFastSSS2 when it is a coat material inside a VRayBlendMtl;
(*) Incorrect bump mapping for GI when using time-interpolated irradiance maps;
(*) Fixed artifacts with VRayFastSSS2 when one of the scatter color components is zero;
(*) Fixed incorrect normal map with VRayNormalMap on VRayProxy objects;
(*) Fixed crash with animated irradiance maps and objects with zero scale;
(*) The color of VRayIES lights was not animatable;
(*) VRayIES lights did not produce photon-mapped caustics;
(*) Fixed invalid normals with VRayEdgesTex in the bump slot;
October 26, 2009 |
On October 26th, Monday, the newest build, V-Ray® 1.50 Service Pack 4, is available from the download section of the Chaos Group site.
The upgrade is free of charge for all current V-Ray customers of Chaos Group.
The V-Ray® 1.50 Service Pack 4 is compatible with Autodesk® 3ds Max® 8, Autodesk® 3ds Max® 9, Autodesk® 3ds Max® 2008, 3ds Max® 2009, Autodesk® 3ds Max Design 2009, Autodesk® 3ds Max® 2010, Autodesk® 3ds Max® Design 2010.
The new V-Ray build supports both 32-bit and 64-bit OS.
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Added New Feature in V-Ray 1.50 SP4 is V-Ray Ambient Light.
It includes several modified features:
- Improved multithreading on multi-core machines;
- Ability to specify gizmo falloff for VRayEnvironmentFog;
- Ability to use arbitrary meshes as gizmos for VRayEnvironmentFog;
- Option to exclude the background from VRayEnvironmentFog;
- Added CIE sky models to the VRaySun and VRaySky;
- It is now possible to submit DR servers list for DR through backburner;
- Added option to not use area speculars in the VRayIES light;
- Added Kelvin temperature settings for the color of VRayLights;
- VFB history is now turned off when 3ds Max is in slave mode;
- Output .vrimg and split channel paths are listed in the Asset Tracker;
- GI cache files (irradiance maps, light cache etc) are listed in the Asset Tracker.
The complete list with the improvements of the existing features can be found in the changelog file, which is a part of the installation.
October 26, 2009 |
On October 26th, Monday, the latest build of V-Ray RT 1.50 Service Pack 1, is available from the download section of the Chaos Group site.
The V-Ray® RT 1.50 Service Pack 1 is compatible with Autodesk® 3ds Max® 8, Autodesk® 3ds Max® 9, Autodesk® 3ds Max® Design 2009, Autodesk® 3ds Max® 2010, Autodesk® 3ds Max® Design 2010.
The new V-Ray RT build supports both 32-bit and 64-bit OS.
The upgrade is free of charge for all current V-Ray customers of Chaos Group.
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It includes the following new features:
- Support for the HSL/HSV controls of the ColorCorrect texture (as well as the map slots);
- Support for the "Additional bump" slot of the Normal bump texture;
- Some gamma workflows did not work well with the ActiveShade;
- Option to stop updating the ActiveShade window after a certain fixed amount of time;
- Support for region rendering in the ActiveShade window;
- The override material options from the standard V-Ray renderer to work properly;
- Support for environment override in VRayMtl;
- An option to manually restart V-Ray RT, without having to close & reopen the activeshade window/viewport;
- Option to pause the RT;
- Support for opacity maps of standard materials;
- Support for VRayEdgesTex in bump slot;
- Ability to directly export to a .vrscene from MaxScript without starting the ActiveShade (through the vrayExportRTScene() command);
- Access to the ActiveShade bitmap from MaxScript (through the vrayGetRTBitmap() command);
- Support for paletted PNG textures;
- Consider the "Hidden lights" switch from the standard V-Ray;
- Support for IFL file format for textures;
- Support the Shell Material in V-Ray RT.
The complete list of the new and improved features can be found in the changelog file, which is a part of the installation.
In order to explore the rendering opportunities of V-Ray RT you must have installed V-Ray 1.50.SP4 or a later version.
August 18, 2009 |
V-Ray for Maya: The Countdown is over! One of the most eagerly expected products in the 3D world is officially released to turn over a new leaf in the rendering processes.
V-Ray for Maya revolutionizes rendering times, stability and ease of use to achieve remarkable pipeline efficiency.
Chaos Group team is excited to announce the official release of V-Ray for Maya. The comprehensive set of features provided by V-Ray for Maya includes true 3D Motion Blur, Sun & Sky procedural lighting system, Physical camera for matching live footage, Environment Fog, a set of Sub-Surface Scattering shaders and many others. V-Ray for Maya is supported on Microsoft Windows, Apple Mac OS X, and Red Hat Enterprise Linux and Fedora operating systems in their 32-bit and 64-bit versions (other distributions also work). V-Ray runs with Autodesk Maya 2008, 2009 and 2010 versions.
Aimed at improving quality and efficiency in the production processes of the VFX and Film industry, V-Ray for Maya now enables the rendering of larger scenes with greater complexity while at the same time artists can rely on a faster rendering stage without compromising on the quality side of their work.
“Having used V-Ray in production for many years, and having been involved in large Maya centric pipelines, it was great to finally put the two together. Now that V-Ray can work inside Maya in virtually the same way that it operates in 3ds Max, it allows for a more flexible pipeline that would allow for the same high quality output that you expect from V-Ray. Being centered on a solid V-Ray Standalone pipeline allows you to use V-Ray within Maya, and have your whole renderfarm operate outside of Maya. It also operates nicely within a Windows or Linux or Mac pipeline which allows for even greater flexibility regardless of the size of your project” says Christopher Nichols – VFX Supervisor.
“I evaluated V-Ray for Maya by running it through the pipeline and with an intense VFX schedule where we are sometimes required to render hundreds of thousands of frames. V-Ray had proven itself to be most reliable, we had little to no issues with it during the productions, and when we did have challenges Chaos Group's Development Team was more than willing to help us out, which made us feel very much a part of the whole process” explained Dmitry Vinnik, Technical Director and founder of Silhouette Images Inc.
V-Ray for Maya Advantages and Key Features:
Faithful to its ultimate vision for extraordinary speed and quality, Chaos Group empowers users to improve render times by taking advantage of the V-Ray for Maya licensing. Each V-Ray for Maya license allows the usage of up to 10 additional render nodes, running either in Maya batch mode or as standalone render servers through the V-Ray Standalone application. The Standalone application allows rendering to occur independently of Maya and is considered as an outstanding option to boost the speed for both standard and distributed rendering.
Robert Nederhorst, VFX Supervisor at Radium/ReelFX in Santa Monica, explained his experience with V-Ray for Maya "Working V-Ray as a fully adaptive system allows our VFX team to deal with every glossy calculation as an antialiasing issue which makes setup so much easier and render times actually faster! It's the ease of setup and simple methods to deal with common problems that are great for VFX. All of us in the industry have less and less time to work on things these days so being able to rapidly get to our vision is important. V-Ray absolutely helps in that."
“I personally love the simplicity and some of the key factors in V-Ray which sets it apart from other renderers in Maya:
1. DMC sampler;
2. Easy to use and very well developed GI system;
3. True 3D motion blur, which works with transparencies (a key to fast rendering with accurate results without major headaches and cheats);
4. Very simple and powerful baking system;
5. Powerful multipass architecture,”
added Dmitry Vinnik, from Silhouette Images Inc.
The beta version of V-Ray for Maya has been used in numerous productions and VFX studios, and the feedback received during the development stages enabled Chaos Group to create a product focused on real needs and challenges in everyday rendering operations.
Pricing and availability
The suggested retail price(SRP) of V-Ray for Maya is USD 999 or EUR 719 per license, depending on the region of purchase. Purchasing one V-Ray for Maya license gives a lot more than just a single rendering license. It allows the rendering in interactive Maya environment of 1 computer and another 10 computers running as render nodes. These render nodes can run in Maya batch mode or as standalone render servers through the V-Ray Standalone application, independently of Maya. These can also be used for the simultaneous rendering of a single frame across 10 computers through the Distributed Rendering mode. If the users require having more than 10 rendering nodes – additional licenses can be purchased for V-Ray Standalone which can be used as standalone or through the Maya batch mode. It does not get any more flexible than that, does it?
And remember! We license full computers, not CPUs! The more CPUs you have per computer, the better you utilize our single license!
V-Ray for Maya is distributed through electronic download only. A hardware lock is required for the licensing system and is provided upon purchase.
Additional V-Ray Standalone licenses are available for purchase with suggested end user price of USD299 / EUR249 per computer. Outrageous volume discounts are applicable for all V-Ray products. Order prices in US Dollars or Euro is applied depending on specific country of order placement. Please, contact our sales representative or distributor for pricing information at sales.software@chaosgroup.com
Jarod Tulanowski
jtulanowski@msconsultants.com

